Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion. User has control of which data is written to output files for rendering and further processing.
Multiple advection schemes that can minimize numerical dissipation. Draft simulations can be created in mere minutes for fast previewing. Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result. Users can watch the simulation progress in the interactive GPU accelerated Preview Window. Simulation is multithreaded - users can select how many CPU's to dedicate to their simulation. Stop, pause and continue simulations at any point. Start simulations from scratch or by using other simulation results as a starting point. FumeFX can use Variable Density solver that uses smoke density and temperature as variables. It is also possible to pick any Particle Flow event directly. Particle Source controllers provide support for ParticleFlow float and vector channel access. Application of various Space Warp deformers on caches. Powerfull Effectors that can control almost every parameter on a per-voxel basis. Simulation of nested grids in one go (N-Sim). New and faster solver since FumeFX 4.0. FumeFX is capable of dynamic interaction with other scene objects. Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data. Dynamic simulations allow for bi-directional influence between FumeFX and particle systems. Plug-in design incorporates extensive support for Particle Flow and Thinking Particles. Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products. Easy to use, basic effects can be created with just a few clicks.
A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and appearance.
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GPU accelerated Preview Windows with self-shadows and geometry. FumeFX supplements the user's artistic vision with the power of real-world physics for the ultimate in both style and realism.
Production proven results demonstrate this technology's ability to achieve realistic smoke and fire effects for cutting-edge industry applications. FumeFX also supports preview with geometry included in simulation.įumeFX has been production proven in titles such as Hugo, Ghost Rider: Spirit of Vengeance,Thor, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers, Dante's Inferno and others. Self-shadows are computed extremely fast and the user can orbit the camera around FumeFX with self-shadows in real-time(On GeForce GTX 460 and similar cards). The GPU accelerated Preview Window is another time-saver, providing instant feedback for adjusting rendering parameters. This approach can be invaluable for increasing the level of detail in scene setups such as a rocket launch. N-Sim enables artists to connect many grids together and execute their simulations simultaneously as one big simulation. As RenderWarps are a post-process, re-simulation is not needed. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. RenderWarps are another great tool that will find application on many VFX shots. All of this can be further refined by powerful test conditions or even confined to the Effector's gizmo. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. Sharpening at render-time will bring out maximum possible detail from your existing caches.įeatures such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.Įffectors are the most valuable and the most powerful feature. Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations.